I know that a lot of us struggle when it comes to music and sound effects for our game projects, we’ve put all that effort into the level design, graphics, and game play that we sometimes neglect the music and sound effects. It is also difficult to find an artist to work with that not […]
This week we have been talking to indie developer AppChogie who currently has almost 10 apps on the app store with lots more in production. His latest release ‘Doodle Bomb HD” for the iPad is a strangely addictive tap game with have kept the guys in the office busy. We discussed with him his past, […]
This week we have been chatting to Ian Garstang at Debug Design Limited which started life as a graphic design company who now make games. They currently have 3 games on the market; The Danger Room, Scribble Jumper (free) and one of our favorite games ‘Quizicards’. Ian took time out from his game graphic creation […]
This week we talk to games veteran Ryan Mitchell whose humble beginning started in the education market and then branched out into more and more mainstream games. Ryan now has his sites set firmly on the iPhone/iPod market and has a plethora of upcoming games up his sleeves and a self made engine to build […]
This week we speak to the three strong team at Big Pixel Studios about their first outing on the iPhone in the form of the retro pixel puzzle ‘Piyo Block’. Having created games for Disney and Jetix and with a plethora of Flash titles under their belt there have now turned their attention to the […]
True Axis’s Jet Car Stunts was described as “a fun, over the top, 3D driving game, with massive jumps, mid-air hoops, floating platforms, spiral roadways, outlandish maneuvers and impossible environments.” Controls are accelerometer based along with mid-air flight controls to nudge the angle of flight or adjust speed with air braking. We loved the look […]
This week at AppTrawler we speak to the team at Etherfield Studios who are behind the addictive bouncing ball iphone game ‘Pitz’. The game revolves around a ceremonial rubber ball belonging to the god which must be returned by the second hour of night otherwise the Lords of the Night will not be appeased. See […]
In our first in a series of interviews with the developers on the front line of the iphone revolution we speak to ideal binary’s Kevin Doolan who recently launched the the 3D gravity game ‘Gravity Wave’ on the app store. We quizzed him about the perils, the pitfalls, the joys and highlights about developing for […]